[MUD-Dev] Enforced log out aka "real sleep"

Travis Nixon tnixon at avalanchesoftware.com
Wed Jan 30 12:34:44 CET 2002


From: "Brian Hook" <brianhook at pyrogon.com>

> Now, take this and stick it straight into an on-line game and you
> have a problem.  Vampire characters aren't going to want to be
> limited to the hours they can play.  So do you just give up on the
> concept, come up with some hacky work around, or do you pretend it
> really IS a World of Darkness and thus daylight never comes into
> play?  Mandatory log out seems like a really bad idea though, but
> in this particular case, it's what's necessary (hell, I'm not sure
> how a mixed werewolf/vampire PnP session would handle this).

You know, I actually wouldn't have a problem being forced to find
shelter before the coming of the day, and not being able to play a
vampire character during the day.

Actually, it really sounds pretty cool, and could lead to some
exciting/fearful moments if dawn is coming and you don't know if
you're really going to be able to make it home.  :)

Of course, I can only speak for myself, and I would definately want
the ability to play another character while the vampire was
sleeping.  And then of course you have play time issues, such as
what happens if its always daytime in the game when I have a chance
to play.

Honestly though, I don't think you can dismiss ideas like that out
of hand.

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