[MUD-Dev] Re: The Future of MMOGs... what's next?
Damion Schubert
damion at ninjaneering.com
Mon Jul 8 12:29:44 CEST 2002
From: lynx at lynx.purrsia.com
> *I* think the problem would be trivially solved by having the DMs
> create precreated characters and forcing the players to use them
> instead of their own characters, but I doubt many people would
> enjoy that. They want to play *their* characters being tiny
> little gods in the adventure. They object to other people being
> tiny little gods and stealing all the glory/loot/experience. They
> probably also object to the concept of multiple tiny little gods
> having done the adventure before and more tiny little gods
> following them and demanding they get through so that the other
> gods can have their turn.
You make it sound so _dirty_ that people want to create, advance and
have control over their virtual alter ego. =)
As it is, it seems to me that the BioWare guys came up with the two
best scenarios anyway. Either play on a character that plays on
that server only, or a DM has an option to simply not allow a
character in the front door.
--d
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list