July 2002 Archives by thread
Starting: Mon Jul 1 06:03:19 CEST 2002
Ending: Wed Jul 31 23:13:08 CEST 2002
Messages: 292
- [MUD-Dev] Re: The Future of MMOGs... what's next?
shren
- [MUD-Dev] Text Muds vs Graphical Muds
Edward Glowacki
- [MUD-Dev] It's About Time Dep... Food
Anderson
- [MUD-Dev] Re: The Future of MMOGs... what's next?
lynx at lynx.purrsia.com
- Player count threshholds (was: Re: [MUD-Dev] Text Muds vs Graphical Muds)
Christopher Allen
- [MUD-Dev] Neverwinter Nights (Was: The Future of MMOGs... what's next?)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Continuity of experience in movies
Matt Mihaly
- [MUD-Dev] Text Muds vs Graphical Muds
Dave Rickey
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Valerio Santinelli
- [MUD-Dev] Meridian 59 purchased by developers
Frank Crowell
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Xuri
- [MUD-Dev] The importance of graphics
Zach Collins {Siege}
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
David H. Loeser Jr.
- [MUD-Dev] Completed Article Series at Skotos
Shannon Appelcline
- [MUD-Dev] NWN upping the ante? Or is that too much to ask?
Azeraab
- [MUD-Dev] The importance of graphics
brian hook
- [MUD-Dev] Neverwinter Nights (Was: The Future of MMOGs... what's next?)
Sasha Hart
- Player count threshholds (was: Re: [MUD-Dev] Text Muds vs Graphical Muds)
Russ Whiteman
- [MUD-Dev] The importance of graphics
Ted L. Chen
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Amanda Walker
- [MUD-Dev] Neverwinter Nights (Was: The Future of MMOGs... what's next?)
Valerio Santinelli
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Valerio Santinelli
- [MUD-Dev] Achaea's history
eric
- [MUD-Dev] The importance of graphics
eric
- [MUD-Dev] The importance of graphics
Matthew D. Fuller
- [MUD-Dev] Animals, Animal Handling, and Unexpected Side Effects
Travis Casey
- [MUD-Dev] Achaea's history
Matt Mihaly
- [MUD-Dev] Crafting/Creation systems
Paul Boyle
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
shren
- [MUD-Dev] Mass customization in MM***s
Ron Gabbard
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Damion Schubert
- [MUD-Dev] Text Muds vs Graphical Muds
Damion Schubert
- [MUD-Dev] Neverwinter Nights (Was: The Future of MMOGs... what's next?)
Dave Trump
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Damion Schubert
- [MUD-Dev] Building a \\\'Deeper\\\' M MOG
Damion Schubert
- [MUD-Dev] Building a \\\'Deeper\\\' MMOG
Damion Schubert
- Player count threshholds (was: Re: [MUD-Dev] Text Muds vs Graphical Muds)
Dave Rickey
- [MUD-Dev] NLP tools?
Robert Zubek
- [MUD-Dev] Text Muds vs Graphical Muds
Matt Mihaly
- Player count threshholds (was: Re: [MUD-Dev] Text Muds vs Graphical Muds)
Matt Mihaly
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
shren
- [MUD-Dev] Crafting/Creation systems
eric
- [MUD-Dev] Mass customization in MM***s
Ted L. Chen
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Vincent Archer
- [MUD-Dev] Crafting/Creation systems
Aaron
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Valerio Santinelli
- [MUD-Dev] Neverwinter Nights (Was: The Future of MMOGs... what's next?)
Valerio Santinelli
- [MUD-Dev] The importance of graphics
Edward Glowacki
- [MUD-Dev] Importance of graphic in different stages of gaming
Edward Glowacki
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Freeman
- [MUD-Dev] Mass customization in MM***s
Damion Schubert
- [MUD-Dev] The importance of graphics
Damion Schubert
- [MUD-Dev] Re: The Future of MMOGs... what's next?
lynx at lynx.purrsia.com
- [MUD-Dev] The importance of graphics
Daniel.Harman at barclayscapital.com
- Player count threshholds (was: Re: [MUD-Dev] Text Muds vs Graphical Muds)
Russ Whiteman
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Sean Kelly
- [MUD-Dev] Game Convention Development Survey
Casbaria
- [MUD-Dev] Neverwinter Nights (Was: The Future of MMOGs... what's next?)
Maximus
- [MUD-Dev] Re: The Future of MMOGs... what's next?
shren
- [MUD-Dev] Mass customization in MM***s
Ron Gabbard
- [MUD-Dev] Importance of graphic in different stages of gaming
Koster
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Koster
- [MUD-Dev] Importance of graphic in different stages of gaming
Jeff Lindsey
- [MUD-Dev] Continuity of experience in movies
Valerio Santinelli
- [MUD-Dev] Crafting/Creation systems
Peter Tyson
- [MUD-Dev] Re: The Future of MMOGs... what\'s next?
Valerio Santinelli
- [MUD-Dev] Salon article: "Showdown in cyberspace: Star Wars vs. The Sims"
Robert Zubek
- [MUD-Dev] The importance of graphics
Kwon Ekstrom
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] Importance of graphic in different stages of gaming
Damion Schubert
- [MUD-Dev] Mass customization in MM***s
John Buehler
- [MUD-Dev] Crafting/Creation systems
cooper
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Derek Licciardi
- [MUD-Dev] Neverwinter Nights (Was: The Future of MMOGs... what's next?)
Valerio Santinelli
- [MUD-Dev] Re: Are gratifiction-based (online) societies doomed to being immature?
Jay C.
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
shren
- [MUD-Dev] Continuity of experience in movies
Valerio Santinelli
- [MUD-Dev] Mass customization in MM***s
Vincent Archer
- [MUD-Dev] Mass customization in MM***s
John Robert Arras
- [MUD-Dev] Mass customization in MM***s
Marc LaFleur
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Marc LaFleur
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Matt Mihaly
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Marian Griffith
- [MUD-Dev] Mass customization in MM***s
Marian Griffith
- [MUD-Dev] Mass customization in MM***s
Sasha Hart
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Sasha Hart
- [MUD-Dev] Crafting/Creation systems
Paul Boyle
- [MUD-Dev] Mass customization in MM***s
Koster
- [MUD-Dev] Mass customization in MM***s
John Buehler
- [MUD-Dev] Mass customization in MM***s
John Buehler
- [MUD-Dev] A Question on PvP and PK
Ron Gabbard
- [MUD-Dev] Mass customization in MM***s
Ron Gabbard
- [MUD-Dev] Are gratification-based (online) societies doomed to being immature?
Paul Schwanz
- [MUD-Dev] Mass customization in MM***s
Madrona Tree
- [MUD-Dev] Re: The Future of MMOGs... what's next?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Crafting/Creation systems
lynx at lynx.purrsia.com
- [MUD-Dev] A Question on PvP and PK
Vladimir Cole
- [MUD-Dev] Mass customization in MM***s
Amanda Walker
- Réf. : RE: [MUD-Dev] Mass customization in MM*** s
Yannick.Jean at csst.qc.ca
- [MUD-Dev] Continuity of experience in movies
Travis Casey
- [MUD-Dev] A Question on PvP and PK
szii at sziisoft.com
- [MUD-Dev] Mass customization in MM***s
Damion Schubert
- [MUD-Dev] Mass customization in MM***s
Damion Schubert
- [MUD-Dev] A Question on PvP and PK
John Buehler
- [MUD-Dev] Crafting/Creation systems
John Buehler
- [MUD-Dev] Mass customization in MM***s
Damion Schubert
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] A Question on PvP and PK
Eli Stevens
- [MUD-Dev] A Question on PvP and PK
eric
- [MUD-Dev] Mass customization in MM***s
Zach Collins {Siege}
- [MUD-Dev] Boring Combat (was:Mass customization in MM***s)
shren
- [MUD-Dev] Crafting/Creation systems
shren
- [MUD-Dev] Mass customization in MM***s
John Buehler
- [MUD-Dev] Crafting/Creation systems
Ron Gabbard
- [MUD-Dev] A Question on PvP and PK
Ron Gabbard
- RE: Réf. : RE: [MUD-Dev] Mass cus tomization in MM*** s
Daniel.Harman at barclayscapital.com
- [MUD-Dev] A Question on PvP and PK
ghovs
- [MUD-Dev] A Question on PvP and PK
Dave Trump
- [MUD-Dev] Mass customization in MM***s
lynx at lynx.purrsia.com
- [MUD-Dev] Mass customization in MM***s
Marian Griffith
- [MUD-Dev] Crafting/Creation systems
Damion Schubert
- [MUD-Dev] Mass customization in MM***s
Marian Griffith
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] Mass customization in MM***s
John Robert Arras
- [MUD-Dev] Mass customization in MM***s
Marc LaFleur
- [MUD-Dev] Mass customization in MM***s
John Robert Arras
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Paul Boyle
- [MUD-Dev] A Question on PvP and PK
Paul Boyle
- [MUD-Dev] Mass customization in MM***s
Paul Boyle
- [MUD-Dev] A Question on PvP and PK
Paul Boyle
- [MUD-Dev] Mass customization in MM***s
Ron Gabbard
- [MUD-Dev] Mass customization in MM***s
John Buehler
- RE: Réf. : RE: [MUD-Dev] Mass customization in MM*** s
John Buehler
- [MUD-Dev] Boring Combat (was:Mass customization in MM***s)
Daniel.Harman at barclayscapital.com
- RE: Réf. : RE: [MUD-Dev] Mass cus tomization in MM*** s
Jeff Lindsey
- [MUD-Dev] Crafting/Creation systems
Jeff Lindsey
- [MUD-Dev] A Question on PvP and PK
Paul Schwanz
- [MUD-Dev] Mass customization in MM***s
Travis Casey
- [MUD-Dev] A Question on PvP and PK
Sasha Hart
- [MUD-Dev] A Question on PvP and PK
Damion Schubert
- [MUD-Dev] Boring Combat (was:Mass customization in MM***s)
Acius
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] Mass customization in MM***s
John Buehler
- [MUD-Dev] Crafting/Creation systems
John Buehler
- [MUD-Dev] Gamasutra plans to feature MMOGs
Lars Duening
- [MUD-Dev] A Question on PvP and PK
apollyon .
- [MUD-Dev] Mass customization in MM***s
Koster
- [MUD-Dev] Mass customization in MM***s
Amanda Walker
- [MUD-Dev] A Question on PvP and PK
Amanda Walker
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
jo at groupinfo.com
- [MUD-Dev] About Fencing (was: mass customisation)
Marian Griffith
- [MUD-Dev] Mass customization in MM***s
John Buehler
- [MUD-Dev] Mass customization in MM***s
lynx at lynx.purrsia.com
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Matt Mihaly
- RE: Réf. : RE: [MUD-Dev] Mass cus tomization in MM*** s
Jeff Lindsey
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] A Question on PvP and PK
Matt Mihaly
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] Continuity of experience in movies
Matt Mihaly
- [MUD-Dev] re: Crafting Systems - preventing recipe decomposition?
Adam
- [MUD-Dev] Crafting/Creation systems
Ron Gabbard
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Derek Licciardi
- [MUD-Dev] Gratification-based MUDs
luke at rocketship.com
- [MUD-Dev] Worlds of Carnage ( WoC )
Blobule at hotmail.com
- [MUD-Dev] Mass customization in MM***s
shren
- [MUD-Dev] Boring Combat (was:Mass customization in MM***s)
shren
- Rif. : RE: [MUD-Dev] Mass customization in MM*** s
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Mass customization in MM***s
Paul
- [MUD-Dev] Mass customization in MM***s
Damion Schubert
- [MUD-Dev] A Question on PvP and PK
Damion Schubert
- [MUD-Dev] Crafting/Creation systems
Damion Schubert
- [MUD-Dev] About Fencing (was: mass customisation)
Greg Titus
- [MUD-Dev] A Question on PvP and PK
Sasha Hart
- [MUD-Dev] Mass customization in MM***s
Sasha Hart
- [MUD-Dev] About Fencing (was: mass customisation)
shren
- [MUD-Dev] A Question on PvP and PK
Jeff Lindsey
- [MUD-Dev] A Question on PvP and PK
Vincent Archer
- [MUD-Dev] re: Crafting Systems - preventing recipe decomposition?
Sie Ming
- [MUD-Dev] Crafting/Creation systems
Dave Rickey
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Dave Rickey
- [MUD-Dev] re: Crafting Systems - preventing recipe decomposit ion?
Anderson
- [MUD-Dev] EQ in mainstream news again...
Daniel.Harman at barclayscapital.com
- [MUD-Dev] About Fencing (was: mass customisation)
Dave Shepherd
- [MUD-Dev] About Fencing (was: mass customisation)
John Buehler
- [MUD-Dev] Crafting/Creation systems
John Buehler
- [MUD-Dev] Crafting/Creation systems
John Buehler
- [MUD-Dev] Mass customization in MM***s
John Buehler
- [MUD-Dev] About Fencing (was: mass customisation)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] A Question on PvP and PK
szii at sziisoft.com
- [MUD-Dev] Boring Combat (was:Mass customization in MM***s)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] TECH:
Britt A. Green
- [MUD-Dev] About Fencing (was: mass customisation)
Travis Casey
- [MUD-Dev] About Fencing (was: mass customisation)
Jessica Mulligan
- RE: Réf. : RE: [MUD-Dev] Mass customization in MM*** s
John Buehler
- [MUD-Dev] TECH:
Bruce Mitchener
- [MUD-Dev] A Question on PvP and PK
Jeff Lindsey
- [MUD-Dev] Crafting Systems - preventing recipe decomposition?
Jeff Cole
- [MUD-Dev] Crafting/Creation systems
Dave Rickey
- [MUD-Dev] Preventing recipe decomposition (why?)
Sean Kelly
- [MUD-Dev] A Question on PvP and PK
Amanda Walker
- [MUD-Dev] About Fencing (was: mass customisation)
Sean Kelly
- [MUD-Dev] Boring Combat (was:Mass customization in MM***s)
Sean Kelly
- [MUD-Dev] Crafting/Creation systems
Ron Gabbard
- [MUD-Dev] re: Crafting Systems - preventing recipe decomposition?
Damion Schubert
- [MUD-Dev] About Fencing (was: mass customisation)
Damion Schubert
- [MUD-Dev] A Question on PvP and PK
Damion Schubert
- [MUD-Dev] A Question on PvP and PK
Lars Duening
- [MUD-Dev] TECH:
Britt A. Green
- RE: Réf. : RE: [MUD-Dev] Mass customization in MM*** s
Damion Schubert
- [MUD-Dev] Preventing recipe decomposition (why?)
Anderson
- [MUD-Dev] Crafting/Creation systems
Ron Gabbard
- [MUD-Dev] Crafting/Creation systems
Dave Rickey
- [MUD-Dev] About Fencing (was: mass customisation)
Koster
- [MUD-Dev] A Question on PvP and PK
Koster
- [MUD-Dev] Preventing recipe decomposition (why?)
John Buehler
- [MUD-Dev] About Fencing (was: mass customisation)
Greg Titus
- [MUD-Dev] Preventing recipe decomposition (why?)
Sie Ming
- [MUD-Dev] Mass customization in MM***s
John Robert Arras
- [MUD-Dev] Mass customization in MM***s
John Robert Arras
- [MUD-Dev] Mass customization in MM***s
John Robert Arras
- [MUD-Dev] Preventing recipe decomposition (why?)
Derek Licciardi
- [MUD-Dev] A Question on PvP and PK
Moonvine
- [MUD-Dev] TECH:
Phillip Lenhardt
- [MUD-Dev] Gossip, fiction and tactical lore
Damion Schubert
- [MUD-Dev] A Question on PvP and PK
Matt Mihaly
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Matt Mihaly
- [MUD-Dev] A Question on PvP and PK
Matt Mihaly
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Matt Mihaly
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] java clients
Matt Mihaly
- [MUD-Dev] Mass customization in MM***s
Michael Tresca
- [MUD-Dev] About Fencing (was: mass customisation)
Christopher Allen
- [MUD-Dev] Alternative Hit Point Systems?
Jack Britt
- [MUD-Dev] Creative guy seeking a MUD
Brandon J. Van Every
- [MUD-Dev] A Question on PvP and PK
Derek Licciardi
- [MUD-Dev] "The Artisan's Hands" - Storytelling tools
Koster
- [MUD-Dev] Mass customization in MM***s
Marc LaFleur
- [MUD-Dev] Mass customization in MM***s
Koster
- [MUD-Dev] Are gratification-based (online) societies doomed t o being immatu re?
Koster
- [MUD-Dev] About Fencing (was: mass customisation)
John Bertoglio
- [MUD-Dev] Alternative Hit Point Systems?
Ammon Lauritzen
- Hangul (was Re: Réf. : RE: [MUD-Dev] Mass customization in MM***s)
Travis Casey
- [MUD-Dev] Creative guy seeking a MUD
Frank Crowell
- [MUD-Dev] Gossip, fiction and tactical lore
Sara Jensen
- [MUD-Dev] Mass customization in MM***s
Sasha Hart
- [MUD-Dev] Alternative Hit Point Systems?
Sasha Hart
- [MUD-Dev] remote 56K editing, especially for lpmud?
Brandon J. Van Every
- [MUD-Dev] A question of PvP and PK
Adam
- [MUD-Dev] Alternative Hit Point Systems?
Bruce Mitchener
- [MUD-Dev] web-based MUD editing tools?
Brandon J. Van Every
- [MUD-Dev] A Question on PvP and PK
shren
- [MUD-Dev] Crafting/Creation systems
John Buehler
- [MUD-Dev] Gossip, fiction and tactical lore
John Buehler
- [MUD-Dev] Alternative Hit Point Systems?
Sie Ming
- [MUD-Dev] Mass customization in MM***s
John Buehler
- [MUD-Dev] Alternative Hit Point Systems?
Sean Kelly
- [MUD-Dev] =?X-UNKNOWN?Q?Re=3A_Hangul_=28was_Re=3A_R=E9f=2E_=3A_RE=3A_?= =?X-UNKNOWN?Q?=5BMUD-Dev=5D_Mass__customization__in_MM***s=29?=
Sean Kelly
- [MUD-Dev] A Question on PvP and PK
Dave Rickey
- [MUD-Dev] Crafting/Creation systems
Vincent Archer
- [MUD-Dev] java clients
Valerio Santinelli
- [MUD-Dev] ADMIN: List configuration changes
J C Lawrence
- [MUD-Dev] Alternative Hit Point Systems?
Zach Collins {Siege}
- [MUD-Dev] java clients
Zach Collins {Siege}
- [MUD-Dev] Alternative Hit Point Systems?
Trickey
- [MUD-Dev] Alternative Hit Point Systems?
Jack Britt
- Hangul (was Re: Ref. : RE: [MUD-Dev] Mass customization in MM***s)
Jake Song
- [MUD-Dev] web-based MUD editing tools?
Kwon Ekstrom
- [MUD-Dev] java clients
Kwon Ekstrom
- [MUD-Dev] Alternative Hit Point Systems?
Christopher Allen
- [MUD-Dev] Alternative Hit Point Systems?
Anderson
- [MUD-Dev] web-based MUD editing tools?
Christopher Allen
- [MUD-Dev] Alternative Hit Point Systems?
Sage
- [MUD-Dev] java clients
Jo Dillon
- [MUD-Dev] Alternative Hit Point Systems?
Travis Casey
- [MUD-Dev] remote 56K editing, especially for lpmud?
Lars Duening
- [MUD-Dev] remote 56K editing, especially for lpmud?
Marc Bowden
- [MUD-Dev] A Question on PvP and PK
Daniel James
- RE: Hangul (was Re: Réf. : RE: [MUD-Dev] Mass customization in MM***s)
David Kennerly
- [MUD-Dev] web-based MUD editing tools?
Sanvean
- [MUD-Dev] Phonetic and Ideographic languages (was Hangul)
Nathan F. Yospe
- [MUD-Dev] web-based MUD editing tools?
John Bertoglio
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] java clients
Daniel James
- [MUD-Dev] portable ftpd daemon for lpmud?
Brandon J. Van Every
- [MUD-Dev] Gossip, fiction and tactical lore
Matt Mihaly
- [MUD-Dev] current portable lpmud code libraries?
Brandon J. Van Every
- [MUD-Dev] Mass customization in MM***s
Matt Mihaly
- [MUD-Dev] remote 56K editing, especially for lpmud?
Valerio Santinelli
Last message date:
Wed Jul 31 23:13:08 CEST 2002
Archived on: Fri Dec 28 23:25:30 CET 2012
This archive was generated by
Pipermail 0.09 (Mailman edition).