[MUD-Dev] Crafting/Creation systems
cooper
kebernet at kebernet.net
Thu Jul 11 18:31:02 CEST 2002
eric wrote:
> From: "Paul Boyle" <ppboyle at centurytel.net>
>> Simultronics - Dragonrealms - The most complex systems I've run
>> across have been there. The forging system in particular was
> Its been at least 5 years since I've seen this game, I don't even
> remember it, so can't comment. However, overall the crafting
> systems are soo bad in MMOGs that I would just go back to first
> principles myself. The question I would try to answer is "Why is a
> person crafting?"
I would also recommend Sie Ming's site:
http://www.gatheringspot.com/crafthall/categories.php?op=newindex&catid=2
It has been dead for a while, but it still has his pair of writings
of the subject.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list