[MUD-Dev] A Question on PvP and PK

Ron Gabbard rgabbard at swbell.net
Sun Jul 14 05:44:47 CEST 2002


PK switches, PK servers/non-PvP servers, PvP areas, etc...  

Some people point at the number of 'carebear' servers EQ/AC has
versus the number of PvP servers as proof that people prefer non-PK
environments.  However, if you go over to DAoC, most players
consider RvR the 'best part of the game' and consider PvE a
necessary evil in order to get to RvR.  They are both very
successful games with very large and very broad player bases.
However, they are contradictory 'proof' of the player's desire to
participate in PvP combat.

Why is it that 5% of the EQ players (slightly more for AC) want to
participate in PvP combat while 95% of the DAoC players want to
participate in PvP combat when the games are pretty similar with
similar customer bases?

Cheers,

Ron
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