[MUD-Dev] Crafting/Creation systems

shren shren at io.com
Tue Jul 16 07:09:56 CEST 2002


On Mon, 15 Jul 2002, John Buehler wrote:
> Paul Boyle writes:
 
> Imagine a game that only exists for the purpose of crafting.
> There are no achievements.  You just spend time creating things.
> It's "Legos Online" or whatever.  Can that be made into an
> entertaining game?

Yes.  Battletech fans often sit around and design mecha by the
battletech mech design rules.  If the act of making an object is an
act of design and not an act of clicking, then a lot of people would
do it for the sheer joy of engineering.

If you could design a system where item components have a
tetris-like shape and you assembled them on a grid, and if the
design tradeoffs were interesting, then people might do it for the
sake of itself.

Under such a system there'd be two steps to object creation.  The
first, interesting step is the blueprint design, where you lay out
the components.  Actual creation would probably just involve
clicking the blueprint if you had the materials.

--
<a href="http://www.shren.net/.nail.html">
The client needs a tool built. He sends you a description of a nail...
</a>

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