[MUD-Dev] Are gratification-based (online) societies doomed to being immatu re?
Paul Boyle
ppboyle at centurytel.net
Tue Jul 16 22:16:01 CEST 2002
"Marian Griffith"
> But players already accept loss. They know that they risk losing
> some gold, equipment or experience when they fail in a fight. They
> just expect to be able to recoup those losses, and that they are
> not too frequent (or can be avoided if they so desire).
I think the poster knew that players accept small losses like that.
The poster also, correctly in my opinion, identifies the loss in
something as big as a PA war as a much bigger deal. Especially if
PA wars are done, not as volunatry guild wars in something like EQ,
but as part of the gameplay.
> I did not read it like that. At least not that strongly. To me it
> was first a complaint towards the game staff, who strive to remove
> any non-fun (i.e. possibility of losing) activity from the game in
> an attempt to keep as many players as possible. The original
> poster said that encouraged the players to behave like spoiled
> four year olds. At no point did I read that he believed this to
> be the be all and end all of online games. Quite the contrary, I
> read it as a plea for more possibility of conflict within the
> game. You only need to look at quake, half-life or counterstrike
> to see that there is indeed a large market for games that focus on
> direct confrontation between players.
I don't know if holding up FPS twitch games as the model of maturity
makes your point that well. I don't think it was a dig at the game
devs either, so much as it was an indirect dig at the desires of a
vocal population in that forum. I participate in that forum
occaisionally, and lately a large number of the posts have been a
flame war between PvP posters and anti-PvPs. I think that was just
one of the most sophisticated shots in that war.
While the points it brings up are in part valid, I don't think that
the point it esposes, that all higher level social interaction is
founded on player conflict, is valid whatsoever. Isn't the idea
behind human development, as a species, that we seek win/win
situations, and that cultures that follow win/lose strategies,
though potentially succesful in the short term, change or die in the
long run? For example, the Vikings, the Golden Horde, Nazi Germany,
Sparta.
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