[MUD-Dev] A Question on PvP and PK
Sasha Hart
Sasha.Hart at directory.reed.edu
Wed Jul 17 13:17:00 CEST 2002
[Ron Gabbard]
> I guess I'm looking for insight on creating a PvP+ world in which
> PvP can be enjoyed by players without being shoved into a corner
> or made into a separate game that people join when they get to
> level X... without turning the world into the lawless 'wild west'
> where might makes right.
I agree! Fortunately there is a great big toolbox for doing anything
but the impossible (e.g., allowing PKs to inflict misery on the
unconsenting while avoiding unconsenting misery).
- Safe zones, fleeing, and other kinds of cowardice; incl. systems
where you sacrifice offense for defense ahead of time, to avoid
one complaint
- NPC/automated justice systems; player based justice systems
- Admin based "justice," e.g. toading for abuses
- Ability for players to avoid interacting with past defectors
- Ability for players to defect on past defectors
- Consent & implied consent systems; sparring & duelling
- Offense at least as, if not more expensive / risky than defense;
PD/ shallow or no power differences as a function of time spent in
game
- Probably several more pages I've missed
Sasha
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