[MUD-Dev] Mass customization in MM***s

shren shren at io.com
Mon Jul 22 05:45:20 CEST 2002


On Wed, 17 Jul 2002, Travis Casey wrote:
> Tuesday, July 16, 2002, 7:45:22 AM, Marian Griffith wrote:
 
>> No, the solution would not be to make it less significant, but to
>> give the players more control. I.e. it would not be easy if at
>> all possible, to get blown out of the sky withing seconds.  By
>> focussing less on attrition of hitpoints, and more on skill and
>> parry, then players have a lot of action to determine the outcome
>> of a fight.

>> Anybody here involved with the SCA, or otherwise skilled in the
>> arts of sword fighting?

I've had some experience with sword and shield fighting in the
SCA...

--
<a href="http://www.shren.net/.nail.html">
The client needs a tool built. He sends you a description of a nail...
</a>

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