[MUD-Dev] A Question on PvP and PK

Damion Schubert damion at ninjaneering.com
Mon Jul 22 17:29:00 CEST 2002


>From Paul Boyle

> Let me give you a concrete example.  I know a woman playing EQ who
> admits to being bored by the standard cycle of plane raiding,
> monster killing, achievement playing that is the standard of the
> game.  Whenever I ask her why she doesn't quit, though, she
> usually answers that she feels obligated to be there for her
> guild, her friends, and her husband who also plays.  Btw, she
> plays a cleric.  But she gets caught up in the thrill of getting
> that new bubble of experience for her skills too.
 
> I don't know what you should take from that.  Personally, I feel
> sorry that she's sort of trapped herself in an enviornment that
> really isn't rewarding to her.  I'm sure the execs at Sony, are
> thrilled to have people like her who've maintained their game
> account, not because of the game itself, but because of other
> players.

I think that this is going to always be the case, and I think it is
also healthy.  It isn't much different than a guy being forced to
watch Melrose Place because his wife does.

Despite our best efforts, these games are never going to appeal to
everyone.  We'll probably do better at appealing to more people, but
as more games come on the market, different folks are going to be
drawn to different things, and people will continue to do things
that probably aren't the 'best for them' because society pulls them
in that direction.

--d

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