[MUD-Dev] A Question on PvP and PK
Jeff Lindsey
Jeff at nextelligence.com
Wed Jul 24 08:55:37 CEST 2002
Amanda wrote:
> Indeed. I won't do PvP in AC or EQ, but I will in DAoC, and would
> consider it in AO. I also have a much less "risk averse" play
> style in the latter two games even in PvE.
> Why? One very simple reason: if I die, I don't lose my in-game
> stuff. The penalty for losing a 30-second encounter isn't "spend
> the next week farming mobs for enough cash to replace items that
> got looted/lost in one fight".
> All of the rest is icing on the cake.
Would you play a PvP game in which the penalty was replacing
items/cash if obtaining them was fun, as opposed to 'farming' or
'camping'?
-Jeff
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