[MUD-Dev] web-based MUD editing tools?
Kwon Ekstrom
justice at softhome.net
Wed Jul 31 15:01:00 CEST 2002
From: "Brandon J. Van Every" <vanevery at 3DProgrammer.com>
> MUDs are often programmed by editing local files on the mudhost,
> like lpmud *.c files and so forth. Giving wizards easy remote
> access to such files without giving them carte blanche over the
> mud server is a challenge. Has anyone met that challenge using
> web-based editing tools? Like, you fire up a webpage that points
> at the mud, you manipulate files from that web interface, and hey
> presto the mud gets changed? Seems like someone somewhere would
> have done something more feature-laden and cross-platform than the
> telnet drill by now.
For my mud (which is still in development) I have a port that
listens for advanced clients, namely a JSP webpage which allows it
to submit forms, but I have visions for using that port for
specialized clients, perhaps including an applet when I have time to
write them.
Pretty much it's a simple deal, you pass data to the mud in XML and
receive data from the mud in XML, slap a stylesheet on it and away
you go. Theres a simple request/reply syntax... and I pretty much
convert forms into a set XML syntax... with each form type having a
specific name referencing the data it's meant to modify.
Some data, such as help files are stored in the database and the web
page references them directly.
-- Kwon J. Ekstrom
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