[MUD-Dev] java clients

Jo Dillon jo at groupinfo.com
Wed Jul 31 17:00:45 CEST 2002


On 31 Jul 2002 at 10:45, Valerio Santinelli wrote:

> Is your client a Java desktop application or a Java applet?  I'm
> not a Java master but if it's a Java desktop application, then you
> can write to files on the player's computer.  If it's an applet,
> then it's part of the security of Java applets not to let it write
> anything on the

It's also possible to sign Java applets. I've done this. Doing it
'properly' requires paying for a certificate from people like
Verisign or Thawte, but if you can get your users to ignore a
warning message it'll work without that. A signed Java applet can
get rights to do things like write to the disk, while still running
in a browser.

> client's disk.  If I were you I would have developed a standalone
> C++ client where you have full control over the features you want.
> In the case of Skotos I guess they implemented some of their games
> with an ActiveX interface that gets included in Internet Explorer
> and lets you have browser's capabilities merged with a standalone
> client. (Correct me if I'm wrong)

C++ is the way I'd go, but only because of bad experiences
developing large Java applications and some degree of personal bias
;)

--

	Jo



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