[MUD-Dev] Multithreaded sockets
shren
shren at io.com
Thu Jun 6 16:01:31 CEST 2002
On Thu, 6 Jun 2002, Dave Richards wrote:
> I agree with Bruce. One thread for the game engine and one thread
> for communication will take you a long way.
Ditto. Having multiple threads doing different instances of the
same thing is assuredly one of those "don't do it unless you know
exactly what you're doing" things.
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