[MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)
John Buehler
johnbue at msn.com
Wed Jun 12 17:24:34 CEST 2002
From: "Drew Torrens" <drew.torrens at sympatico.ca>
> No matter how streamlined your game's communication system, it
> still takes a lot more effort to carry on a conversation than it
> does to just say "follow me" or "looking for _____"
> I think if there was some way to streamline meaningful info to
> minimize the effort for the player, people would be more willing
> and able to role play than simply go monster bashing.
> One thing I was thinking earlier is a vaguely spruced up version
> of IRC with a handful of features to make it easy to play a
> pen-and-paper RPG on the net. Does anyone have any thoughts on
> how to create a MMORPG with efficient conversation between player
> characters?
To me, it's a no-brainer. Voice. We went through a discussion of
that recently. In my opinion, the use of voice communication
technologies as a standard of gameply will dramatically change the
way these games are viewed.
That, or stick the players into a room together so that they can
talk, throw paper wads at each other, and eat cold pizza and warm
soda together.
JB
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