[MUD-Dev] Breaking down the walls
Marian Griffith
gryphon at iaehv.nl
Wed Jun 12 21:19:06 CEST 2002
In <URL:/archives/meow?group+local.muddev> on Tue 11 Jun, Matt Chatterley wrote:
> I'm looking to make my world a little more freeform. Of course, that
> isn't to say that there won't be any rooms (That'd just be silly!),
> but rather, that the transition between them should blend into the
> time spent in them more. Instead of:
I do not know of any game that has been discussed here that actually
has tried this. The closest thing I can think of to what you want are
games like Diablo2 and Dungeon Siege which feature a seamless world,
even if you can only walk on a rather narrow strip of it.
For myself I have thought of a system that would allow you to build
up a world not in building blocks, but by specialising certain loca-
tions from the standard surrounding. E.g. you have an area that is
forested, but you can put in another area inside it that is a clear-
ing, with perhaps nested inside that you have a small pond.
The basic idea about it, however inexpertly expressed, is on my web
page <url: http://www.iaehv.nl/users/gryphon/ > somewhere under the
Overlord project. You will have to implement everything yourself if
you plan to try a similar approach, but the good news is that I am,
actually, thinking about extending the idea with a way to facilitate
borderless worlds without having to spend ages detailing every little
bit of it. It may be a while before I have the feeling that it makes
sense what I am writing, though.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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