[MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)

Ted L. Chen tedlchen at yahoo.com
Tue Jun 18 01:32:30 CEST 2002


Mark Eaton Writes:

> I'd like to see more non-verbal channels of communication. I know
> there is research being done in facial recognition. I think its
> interesting to imagine a future MMOG hooked up to a camera that
> would mimic your facial expressions on your avatar, and put an end
> once and for all to those fake /emote commands.  

On that note, I'd personally be weary of having my yawns be
portrayed on my character.  Not to mention the facial contortions
that distractions in your real-life environment (e.g. kids, pets,
house burning down) may cause.  ;) Voice on the other hand, tends to
be a discrete exchange and better allows for players to alternate
between RL and VR.  Thus, having to become fully immersed in VR in
order to play might actually keep certain people away.


TLC

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