[MUD-Dev] EQ RPG
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Wed Mar 13 09:02:05 CET 2002
>From the http://www.eqrpg.com/ :
8<---------------------------------------
EverQuest reigns supreme as the world's #1 MMORPG (Massively
Multiplayer Online Roleplaying Game), but now the setting and
characters of EverQuest are yours to control. Sword & Sorcery
Studios' officially licensed EverQuest Roleplaying Game allows the
entire world of Norrath to come to life in your hands. You no
longer simply play a character you become him!
Created under the Open Game License, the EverQuest Roleplaying
Game is both complete unto itself as well as 100% compatible with
the 3rd-edition rules of the world's most popular fantasy tabletop
roleplaying system. Available in July 2002, the EverQuest
Roleplaying Game: Player's Handbook contains everything you need
to create characters and begin experiencing EverQuest in an
entirely new way. All the character classes from bard to shadow
knight to wizard. All the races from dark elf to the lizardmen
iksar to the catmen Vah Shir. Hundreds of spells, skills, feats,
equipment and more are packed into this hardcover volume.
But be warned! Played offline, the world of Norrath becomes an
even more dangerous place. No longer will there be hundreds of
heroes all striking out against evil by battling the ice dragon
Lady Vox or delving deep in the bowels of Lower Guk to confront
the undead frogloks. Now it is only you and your comrades who
stand before such evil might.
8<---------------------------------------
Definitely an interesting move, I wonder how much of the rule set
from the online version they will migrate. I also wonder whether
people will want to play it when there are richer D&D campaign
settings, and if you like EQ that much, won't you be playing the
online version? Still, it will be interesting to see how this plays
out.
Dan
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