[MUD-Dev] Quake II has gone GPL

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Tue Mar 19 09:06:15 CET 2002


From: shren [mailto:shren at io.com]

> And then there's the information that you surely can't commuicate
> to the client, such as the current position of in-game mobiles
> that you want to make 'solid'.

I think most current games that have this type of collision
detection, do it client side. Its an expensive operation, and in a
lot of situations its not crucial that its 100% accurate. Even if
you did want to do it server side, this is exactly the kind of thing
you'd run in parallel on the client too.  After all, you don't want
the client to think you can run through a wall/person and then be
rubber banded back 250ms later.

Dan
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