[Meta] Re: [MUD-Dev] EQ RPG
Dave Rickey
daver at mythicentertainment.com
Tue Mar 26 09:33:17 CET 2002
From: Brian 'Psychochild' Green <brian at psychochild.org>
Looks like Im going to have to subscribe to Meta. Joy, 180 emails a
day isn't enough....
<EdNote: Meta is pretty low traffic. It averages just under one
message per day>
> szii at sziisoft.com wrote:
>> No...because the people who play good are of "that mentality"
>> while the more experienced players choose to keep their options
>> open and focus on the mechanics of the game instead of ideals.
>> Ideals do not win battles, no matter how organised the army.
> In the beginning, Midgard leapt out as the early favorite in RvR.
> The explanation I heard was that most of the power players that
> like evil and shun all things elven went for Midgard. I mean, how
> can you go wrong with a group that includes Trolls and Kobolds and
> likes to rape and plunder?
To be fair, Midgard did have a very real RvR advantage (a
chain-wearing Crowd-Control class) that was very powerful in the
early days of the game. Nonetheless, Midgard did seem to have a
disproportionate number of the experienced UO, AC, and EQ PvP guilds
in the beginning.
> Midgard was pretty potent in the beginning. Most of these power
> players reached higher levels quickly and went into the RvR areas
> and cleaned up. They were driving their enemies before them if
> they even bothered to show up.
> In recent times, however, things are a bit different. Albion
> seems to be the top of the heap now, at least from what I've seen
> on the server I occasionally play on and can gather from reading
> various sites. This is the realm of sickening do-gooders and high
> ideals. Not as bad as those elves, mind you....
> You can blame this on many things, probably. Nerfs, short
> attentions spans, exodus of people going back to their previous
> characters on another game, etc. From personal experience, I
> think one of the biggest problems is selfishness. Evil is just
> sometimes too selfish to really work together.
Organization really is the key, and DAoC's organization on a realm
level is just starting to come together. A few months ago, a single
organized guild (30-90 players) could dominate the RvR balance of a
server, now we're seeing larger scales (3-6 guild alliances). When
organized force meets rabble, the results are never pretty. Albion
does have a general numbers advantage (the split is roughly 30-30-40
in their favor), but it's actually Hibernia (the smallest by a
couple of percentage points) that is controlling the most relics.
--Dave
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