[MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)

Damion Schubert damion at ninjaneering.com
Fri May 3 12:20:53 CEST 2002


>From shren

> In any system I've designed, I've always put in diminshing returns
> for almost all stats.  I like GURPS a lot for this reason - you
> rarely see n/10/10/10 characters in GURPS because, at some point,
> you have choices like 1 more point of IQ or 3 more points of a
> lower stat.  I think this does a lot to differentiate characters.
> At some point, one stops pumping your prime stat and starts
> working on the other stats, but this point is different for
> everyone.

Not having played GURPS recently, I may be fuzzy on this but how
does this differentiate characters?  It would seem to me that this
would push everyone's stats towards equality over time.
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