May 2002 Archives by date
Starting: Wed May 1 08:16:27 CEST 2002
Ending: Fri May 31 14:18:09 CEST 2002
Messages: 333
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
shren
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
shren
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Freeman
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Freeman
- [MUD-Dev] Developing A Web Generator
szii at sziisoft.com
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Clay
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Sean Kelly
- [MUD-Dev] The quandry of mob combat in MUDs
Sean Kelly
- [MUD-Dev] Re: Random Resets
John Robert Arras
- [MUD-Dev] Developing A Web Generator
Derek Snider
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Damion Schubert
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Damion Schubert
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Damion Schubert
- [MUD-Dev] How much is enough? Communication design
Damion Schubert
- [MUD-dev] Fun in Games
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Ron Gabbard
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [MLP] The use of ecology models
Rayzam
- [MUD-Dev] Re: Random Resets
Kwon Ekstrom
- [MUD-Dev] Interesting things to do (was: Player Accounts on a Non-Commercial MUD)
John Buehler
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] How much is enough? Communication design
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Games are not speech?
Dave Rickey
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Apple WWDC?
amanda at alfar.com
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Freeman
- [MUD-Dev] OpenCyc, design implications of ontological systems ?
Robert Zubek
- [MUD-Dev] OpenCyc, design implications of ontological systems ?
Robert Zubek
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Damion Schubert
- [MUD-Dev] How much is enough? Communication design
Travis Casey
- [MUD-Dev] Developing A Web Generator
shren
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
Travis Casey
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-dev] Fun in Games
Matt Mihaly
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Jeff Cole
- [MUD-Dev] Encouraging groups without grouping
Brian 'Psychochild' Green
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Zach Collins {Siege}
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Kwon Ekstrom
- [MUD-Dev] Skotos Cellular Automata Simulation System - a Technical Summary (LONG)
Sasha Hart
- [MUD-Dev] Blacksnow revisted
Amanda Walker
- [MUD-Dev] Re: Random Resets
John Robert Arras
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
Ken Raisor
- [MUD-Dev] The audience is the medium. For now.
John Szeder
- [MUD-Dev] Blacksnow revisted
Mike Shaver
- [MUD-Dev] Ownership of characters
Jasper McChesney
- [MUD-Dev] Explorers? (Was: Codename Blue & Facets - Nick Yee's new studies)
Brian 'Psychochild' Green
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Matt Mihaly
- [MUD-dev] Fun in Games (the Fun Dogma)
David Kennerly
- [MUD-Dev] Befriending Critters (was: Random Resets)
Arthaey
- [MUD-Dev] Questions about server design
Ben Chambers
- [MUD-Dev] How much is enough? Communication design
Ben Chambers
- [MUD-Dev] Extensibility
Ben Chambers
- [MUD-Dev] Question: Any published research on Sims type game personae?
susan wu
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo
Richard Woolcock
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] How much is enough? Communication design
shren
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
lynx at lynx.purrsia.com
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Travis Casey
- [MUD-Dev] How much is enough? Communication design
John Buehler
- [MUD-Dev] Befriending Critters (was: Random Resets)
Rayzam
- [MUD-Dev] Extensibility
Ammon Lauritzen
- [MUD-Dev] Skotos Cellular Automata Simulation System - a Technical Summary (LONG)
Christopher Allen
- [MUD-Dev] Re: Introduction
scherecwich at angelfire.com
- Powergaming (was RE: [MUD-Dev] How much is enough?)
Kwon Ekstrom
- [MUD-Dev] Extensibility
Kwon Ekstrom
- [MUD-Dev] Questions about server design
Michael Bayne
- [MUD-Dev] [MLP] Why care about levels? (was: The use of ecolo gy models)
Jon Lambert
- [MUD-Dev] Component Design (was: Extensibility)
Scion Altera
- [MUD-Dev] [BIZ] Selling Stock (formerly Blacksnow revisted )
Robert
- Powergaming (was RE: [MUD-Dev] How much is enough?)
shren
- [MUD-Dev] Befriending Critters (was: Random Resets)
shren
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
shren
- [MUD-Dev] Extensibility
Ben Chambers
- [MUD-Dev] Explorers? (Was: Codename Blue & Facets - Nick Yee's new studies)
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-dev] Fun in Games
John Buehler
- [MUD-Dev] Games are Hot. Period
Michael Tresca
- [MUD-Dev] The audience is the medium. For now.
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] Extensibility
Sean Middleditch
- [MUD-Dev] Questions about server design
Sean Middleditch
- [MUD-Dev] fun
Matt Mihaly
- [MUD-Dev] Extensibility
Sean Kelly
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
Gladimir
- [MUD-Dev] Blacksnow revisted
Paul Schwanz
- [MUD-Dev] Questions about server design
Mike Shaver
- [MUD-dev] Fun in Games (the Fun Dogma)
Ron Gabbard
- [MUD-Dev] Extensibility
Mike Shaver
- [MUD-Dev] Questions about server design
Kwon Ekstrom
- [MUD-Dev] How much is enough? Communication design
Damion Schubert
- [MUD-Dev] Interesting things to do (was: Player Accounts on a Non-Commercial MUD)
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] The audience is the medium. For now.
Damion Schubert
- [MUD-Dev] Questions about server design
szii at sziisoft.com
- [MUD-Dev] [TECH] Shortest Path
William Murdick
- [MUD-Dev] The audience is the medium. For now.
David B. Held
- [MUD-Dev] The audience is the medium. For now.
Ted L. Chen
- [MUD-Dev] Introduction and My solution to Powergamers, Treadmills, and Content Devaluation.
szii at sziisoft.com
- [MUD-Dev] Apple WWDC?
Nathan F. Yospe
- [MUD-dev] Fun in Games
Adam Dray
- [MUD-Dev] Extensibility
John Buehler
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] The audience is the medium. For now.
Marian Griffith
- [MUD-Dev] Combat with Style (was RE: Player Accounts on a Non-Commercial MUD)
lynx at lynx.purrsia.com
- [MUD-Dev] Extensibility
Christopher {siege} OBrien
- [MUD-Dev] Apple WWDC?
Amanda Walker
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Games are Hot. Period
Gladimir
- [MUD-Dev] Playskins
Koster
- [MUD-dev] Fun in Games
Ron Gabbard
- [MUD-Dev] Games are Hot. Period
Matt Mihaly
- [MUD-Dev] Extensibility
szii at sziisoft.com
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Brian 'Psychochild' Green
- [MUD-Dev] Question: Any published research on Sims type game personae?
Robert Zubek
- [MUD-Dev] People were talking about resets..
Sasha Hart
- [MUD-Dev] Apple WWDC?
Sasha Hart
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] People were talking about resets..
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Nick Yee
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Nick Yee
- [MUD-Dev] Player Accounts on a Non-Commercial MUD
Damion Schubert
- [MUD-dev] Fun in Games
Damion Schubert
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] Question about copyovers.
Anderson
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] People were talking about resets..
Arnau Rossell=?US-ASCII?Q?=F3?= Castell=?US-ASCII?Q?=F3?=
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] Blacksnow revisted
Paul Schwanz
- [MUD-Dev] Games are Hot. Period
Richard Aihoshi aka Jonric
- [MUD-Dev] Continuity of experience in movies
eric
- [MUD-Dev] Extensibility
shren
- [MUD-Dev] People were talking about resets..
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] People were talking about resets..
shren
- [MUD-Dev] Games are Hot. Period
Freeman
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] Extensibility
John Buehler
- [MUD-Dev] Apple WWDC?
amanda at alfar.com
- [MUD-Dev] Games are Hot. Period
Koster
- [MUD-Dev] Apple WWDC?
Brian Hook
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-dev] Fun in Games
Daniel.Harman at barclayscapital.com
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] Extensibility
John Buehler
- [MUD-Dev] Question about copyovers.
Tand'a-ur
- [MUD-Dev] People were talking about resets..
Tand'a-ur
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Hans-Henrik Staerfeldt
- [MUD-Dev] People were talking about resets..
lynx at lynx.purrsia.com
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Question about copyovers.
Jon Lambert
- [MUD-Dev] Games are Hot. Period
Vincent Archer
- [MUD-Dev] People were talking about resets..
John Buehler
- [MUD-Dev] non-violent activities (was People were talking about resets..)
Ammon Lauritzen
- [MUD-Dev] Apple WWDC?
Brian Hook
- [MUD-Dev] Question about copyovers.
Anderson
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] People were talking about resets..
David B. Held
- [MUD-Dev] Extensibility
szii at sziisoft.com
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] References on personality and emotion models
Robert Zubek
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Nicholas Yee
- [Mud-dev] Multimodal interface conference.
Rayzam
- [MUD-Dev] Question about copyovers.
Kwon Ekstrom
- [MUD-Dev] Games are Hot. Period
Richard Aihoshi aka Jonric
- [MUD-Dev] Games are Hot. Period
Richard Aihoshi aka Jonric
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] Hyperbolies R Us
shren
- [MUD-Dev] People were talking about resets..
Jason Murdick
- [MUD-Dev] Question about copyovers.
Lars Duening
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Koster
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] People were talking about resets..
Sasha Hart
- [MUD-Dev] Question about copyovers.
fred at clift.org
- [MUD-Dev] People were talking about resets..
Leland Hulbert II
- [MUD-Dev] TECH: Systems Administration Issues
Thomas Leavitt
- [MUD-Dev] Question about copyovers.
Zach Collins {Siege}
- [MUD-Dev] Question about copyovers.
Smith
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Rudy Neeser
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] People were talking about resets..
Jeff Lindsey
- [MUD-Dev] People were talking about resets..
David B. Held
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Matt Mihaly
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
lynx at lynx.purrsia.com
- [MUD-Dev] People were talking about resets..
Michael Tresca
- [MUD-Dev] Hyperbolies R Us
Matt Mihaly
- [MUD-Dev] Apple WWDC?
John A. Bertoglio
- [MUD-Dev] Questions about ... XML as data format
Adam
- [MUD-Dev] Question about copyovers.
Adam
- [MUD-Dev] Questions about server design
F. Randall Farmer
- [MUD-Dev] The audience is the medium. For now.
F. Randall Farmer
- [MUD-Dev] Question about copyovers.
Oliver Jowett
- [MUD-Dev] People were talking about resets..
Sasha Hart
- [MUD-Dev] Blacksnow revisted
shren
- [MUD-Dev] Questions about ... XML as data format
Anderson
- [MUD-Dev] People were talking about resets..
Fred Clift
- [MUD-Dev] Question about copyovers.
Kwon Ekstrom
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Questions about ... XML as data format
Kwon Ekstrom
- [MUD-Dev] Apple WWDC?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Blacksnow revisted
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Blacksnow revisted
Damion Schubert
- [MUD-Dev] The audience is the medium. For now.
Damion Schubert
- [MUD-Dev] Apple WWDC?
Matt Mihaly
- [MUD-Dev] R&D
Matt Mihaly
- [MUD-Dev] People were talking about resets..
Ben Chambers
- [MUD-Dev] The audience is the medium. For now.
J C Lawrence
- [MUD-Dev] People were talking about resets..
Anderson
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] Apple WWDC?
shren
- [MUD-Dev] The audience is the medium. For now.
Ted L. Chen
- [MUD-Dev] Re: Apple WWDC?
James Edward Gray II
- [MUD-Dev] Blacksnow revisted
Matt Mihaly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] Question about copyovers.
Adam
- [MUD-Dev] Questions about ... XML as data format
Adam
- [MUD-Dev] Apple WWDC?
John A. Bertoglio
- [MUD-Dev] People were talking about resets..
David B. Held
- [MUD-Dev] Conversation logs?
Robert Zubek
- [MUD-Dev] The audience is the medium. For now.
Frank Crowell
- [MUD-Dev] DGN: Elastic Advancement in MUDs?
Jeff Lindsey
- [MUD-Dev] Building histories off civilizations automatically
adam Martin
- [MUD-Dev] ADMIN: Virii and mail forgeries
J C Lawrence
- [MUD-Dev] People were talking about resets..
Lars Duening
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Ted L. Chen
- [MUD-Dev] RE: Questions about server design
James Edward Gray II
- [MUD-Dev] DGN: Elastic Advancement in MUDs?
David B. Held
- [MUD-Dev] People were talking about resets..
Acius
- [MUD-Dev] Hi from the Dragon Empire's CLM
Peter Tyson
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Mike Shaver
- [MUD-Dev] Apple WWDC?
Matt Mihaly
- [MUD-Dev] People were talking about resets..
Michael Tresca
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] Conversation logs?
Rudy Fink
- [MUD-Dev] People were talking about resets..
Rayzam
- [MUD-Dev] Linux gaming ( was [MUD-Dev] Apple WWDC? )
Kevin Mack
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
John Buehler
- [MUD-Dev] Conversation logs?
Vincent Archer
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
amanda at alfar.com
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Steve {Bloo} Daniels
- [MUD-Dev] [TECH] Preferred LPC replacement?
Jeff Bachtel
- [MUD-Dev] Conversation logs?
Shane Gough
- [MUD-Dev] The audience is the medium. For now.
Shane Gough
- [MUD-Dev] Questions about server design
Shane Gough
- [MUD-Dev] The audience is the medium. For now.
Michael Tresca
- [MUD-Dev] Who `owns' conversation logs?
Joshua Judson Rosen
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Eli Stevens
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-dev] Fun in Games
Tess Snider
- [MUD-Dev] The Online Gaming Life for Me!
Michael Tresca
- [MUD-Dev] Boredom
Ben Chambers
- [MUD-Dev] People were talking about resets..
Matt Mihaly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Marian Griffith
- [MUD-Dev] The audience is the medium. For now.
Ted L. Chen
- [MUD-Dev] Law of Diminishing Marginal Utility [was Boredom]
Ron Gabbard
- [MUD-Dev] Boredom
Michael Tresca
- [MUD-Dev] People were talking about resets..
Marian Griffith
- [MUD-Dev] Law of Diminishing Marginal Utility [was Boredom]
Caliban Tiresias Darklock
- [MUD-Dev] "MMOG" Bible
Brian 'Psychochild' Green
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Jon Leonard
- [MUD-Dev] TECH: Single process v.s. multi process?
Philip Mak
- [MUD-Dev] The audience is the medium. For now.
Marian Griffith
- [MUD-Dev] The audience is the medium. For now.
Vincent Archer
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Steve {Bloo} Daniels
- [MUD-Dev] Re: Black Snow Revisited
ghovs
- [MUD-Dev] "MMOG" Bible
David Kennerly
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] TECH: Single process v.s. multi process?
Smith
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Clay
- [MUD-Dev] R&D
Dave Rickey
- [MUD-Dev] Game shows
Peter Tyson
- [MUD-Dev] [TECH] Preferred LPC replacement?
Damion Schubert
- [MUD-Dev] What keeps people interested in social muds?
Martin C. Martin
- [MUD-Dev] R&D
apollyon
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
apollyon
- [MUD-Dev] R&D
Zach Collins {Siege}
- [MUD-Dev] What keeps people interested in social muds?
Rudy Fink
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Caliban Tiresias Darklock
- [MUD-Dev] In defense of "soloability" [was Law of Diminishi ng Marginal Utility]
Koster
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Koster
- [MUD-Dev] R&D
Jessica Mulligan
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Michael Tresca
- [MUD-Dev] What keeps people interested in social muds?
Ron Gabbard
- [MUD-Dev] What keeps people interested in social muds?
Marc Bowden
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Kwon Ekstrom
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction
Hans-Henrik Staerfeldt
- [MUD-Dev] What keeps people interested in social muds?
Joshua Judson Rosen
- [MUD-Dev] Death of a game addict
ghovs
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Robert Zubek
- [MUD-Dev] R&D
Damion Schubert
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Ron Gabbard
- [MUD-Dev] What keeps people interested in social muds?
lynx at lynx.purrsia.com
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Marian Griffith
- [MUD-Dev] New Beginings
Drylar Levre
- [MUD-Dev] [DGN] Creating a MUD
Richard Krush
- [MUD-Dev] On the creation of constructive/social behaviours in online games!
Marc Demesel
- [MUD-Dev] What keeps people interested in social muds?
Matt Owen
- [MUD-Dev] [DGN] MUD Books
James Edward Gray II
- [MUD-Dev] What keeps people interested in social muds?
Richard A. Bartle
- [MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
Richard A. Bartle
- [MUD-Dev] Positive reinforcement for socializing [was In de fense of "soloability" ]
Jeff Lindsey
- [MUD-Dev] Character skill distribution and trade-offs
Ron Gabbard
- [MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Steve {Bloo} Daniels
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Paul Schwanz
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Sean Kelly
- [MUD-Dev] R&D
Sean Kelly
- [MUD-Dev] Space partitioning, R-Trees?
Dread Quixadhal
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Jeff Cole
- [MUD-Dev] In defense of "soloability" [was Law of Diminishing Marginal Utility]
Damion Schubert
Last message date:
Fri May 31 14:18:09 CEST 2002
Archived on: Fri Dec 28 23:25:27 CET 2012
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