[MUD-Dev] Player Accounts on a Non-Commercial MUD
Damion Schubert
damion at ninjaneering.com
Tue May 7 13:35:25 CEST 2002
>From lynx at lynx.purrsia.com
> If I wanted people to focus on doing cool things in a combat
> system, I'd hand out points for style. ... And then I would have
> the good grace not to look surprised when people started analyzing
> what gave them the most style points in combat and began doing
> more of that instead of just hacking the monsters down with
> ruthless efficiency.
I like this a lot, and if you take a cue from Tricky and Tony Hawk,
you can give bonus points for players being stylish in different
ways (you perform the same decapitation over and over again, it's no
longer special) or even have the combat system sort of 'nudge' you
towards a certain tactic. Interesting...
--d
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