[MUD-Dev] People were talking about resets..
Jason Murdick
osiris at arkansas.net
Thu May 16 07:08:11 CEST 2002
There is one more thing that people could consider when trying to
overcome the PCs desire to wipe all mobs off the face of the
mud. What if players not only had the capability or dying through
combat, but what if it was much more permanent than it currently is?
What if a PC had to "buy" resurrections from a local temple? If they
didn't they bye-bye character. If they did, provided the monks or
priests got to the corpse before it decayed then they could come
back.
This feature has both positives and negatives associated with it.
The positives are that it would make players more hesitant to just
run into an area and start killing everything without first knowing
or at least having an idea of what was there. It would also help
with forcing players to group more. If you combined this with the
ideas for gaining experience based on the damage you inflict and not
necessarily solely on the kill then you help solve this problem.
The negatives are that people who die might get frustrated and not
come back. Or that the corpse might decay before the monks get to
it.
Just some thoughts...
- William
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list