[MUD-Dev] The audience is the medium. For now.
Frank Crowell
frankc at maddog.com
Tue May 21 12:45:54 CEST 2002
From: "John Szeder" <john at seismicstudios.net>
> With the recent discussion revolving around explorers, and Nick
> Yee's studies, etc, it raised an interesting question in my mind.
> How many people have experimented with having a venue for
> "Observers" in their game?
I have been noodling around with VR Theater (or machinima by a more
yucky name). It is not based on individual observation but by group
observation/viewing .
It's actually a revisit of a previous mud that I tried to create,
but it was a big belly flop.
The VR Theater is split into two parts: the virtual persistent part
is a super huge studio that has all sorts of nifty studio things but
there is no real (er virtual world) outside the studio. I tried
modeling an outside and it was in my mind a waste of time.
The second part is a series of events with a start and end time. It
is non persistent and works like a movie set. In fact there is an
Unreal demo that uses a set of fake buildings and you can walk
around and behind and see the wood supports. Anyway its that sort
of idea.
I originally stole the idea from the military where they created
virtual studios for training.
The missing part is the audience ambience. Originally I saw it as a
set of props, scripts, and players with individual viewers with
minimal control (maybe selecting a view and that's it). Now I am
noodling with the idea of a theater and audience being able to see
each other -- maybe even some player audience participation.
frank
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