[MUD-Dev] People were talking about resets..

Lars Duening lars at bearnip.com
Wed May 22 08:14:38 CEST 2002


Fred Clift wrote on Monday, May 20 2002, 08:58:47:
> On Fri, 17 May 2002, Michael Tresca wrote:

>> What should an Explorer get for exploring his way to a monster?
>> Exp and gold.  On RetroMUD, players get exp for exploring (so long
>> as they are moving slowly and reading the descriptions). There's
>> also a

> I'd be interested to hear a bit more detail on what you do here -
> what do you measure?  how do you keep track of things?  what
> anti-speed-walk measures you take etc...

In Nightfall, explorer points were given out for a) just entering
certain rooms for the first time, and b) non-combat interaction with
certain items.

For example, a player would receive an explorer point for taking
Death's scythe during the death sequence, or for seeing the shy
monolith hiding behind another player.

--
Lars Duening; lars at bearnip.com
PGP Key: http://www.bearnip.com/lars/pgp-lars.asc

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list