[MUD-Dev] Codename Blue & Facets - Nick Yee's new studies

Richard A. Bartle richard at mud.co.uk
Wed May 22 19:52:28 CEST 2002


On 21st May 2002, John Buehler wrote:

> I was trying to suggest that your explorer type is actually a
> knowledge-accrual/analyzer type.

I wouldn't dispute that.

> Further, that that accrual is for the purpose of competition,
> socialization, etc.

Some explorers tend toward being socialisers; some tend towards
being achievers; some simply enjoy it for its own sake (the pure
explorers).

If someone is exploring because they want to compete, that would
make them an achiever - exploring is merely a means to an
end. Similarly, if someone is exploring primarily so as to
socialise, they'd be a socialiser.

> I suppose I would have described somebody who just wants to
> experience the new as a 'couch potato' :)

Yes, that's the same phrase that sprang to my mind, too <grin> .

> Note also that you turned it into an achievement - the mountain
> appearing beneath the individual.

Surely that means it's NOT an achievement, though? I certainly
intended it that way!

> The actual process of going through the climb adds to the visceral
> experience of exploration, versus the observer's visual- and
> audial-only experience.

Explorers climb a mountain because it's there.

Achievers climb a mountain because they can.

Socialisers climb a mountain because everyone else is climbing it.

Killers climb a mountain because that'll spoil the experience for
everyone else.

> Interestingly, visual and audial experiences are what we get from
> these games - at best.

Because we can influence these experiences, we also get intellectual
experiences from them.

	Richard


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