[MUD-Dev] Codename Blue & Facets - Nick Yee's new studies
John Buehler
johnbue at msn.com
Thu May 23 01:50:25 CEST 2002
Richard A. Bartle writes:
>> Further, that that accrual is for the purpose of competition,
>> socialization, etc.
> Some explorers tend toward being socialisers; some tend towards
> being achievers; some simply enjoy it for its own sake (the pure
> explorers).
> If someone is exploring because they want to compete, that would
> make them an achiever - exploring is merely a means to an
> end. Similarly, if someone is exploring primarily so as to
> socialise, they'd be a socialiser.
I think we're in agreement here. Extracting the pure explorer is
the interesting bit now.
>> Note also that you turned it into an achievement - the mountain
>> appearing beneath the individual.
> Surely that means it's NOT an achievement, though? I certainly
> intended it that way!
The actual event isn't an achievement, no. I was refering to the
way in which you presented the example. And in going back to what
you wrote I can't for the life of me figure out why I interpreted
your words as presenting an achievement.
>> The actual process of going through the climb adds to the
>> visceral experience of exploration, versus the observer's visual-
>> and audial-only experience.
> Explorers climb a mountain because it's there.
> Achievers climb a mountain because they can.
> Socialisers climb a mountain because everyone else is climbing it.
> Killers climb a mountain because that'll spoil the experience for
> everyone else.
Funny, I'd describe the four groups as:
Explorers climb a mountain because of the promise of new
experiences while doing it.
Achievers climb a mountain because everyone else is doing it.
Socializers climb a mountain because their friends are doing it,
or because they can talk about the experience later.
Killers climb a mountain because it gives them an advantage in
whacking stuff.
Then again, they're your groups :) I guess I'm offering feedback on
how I view the groups that you've defined.
>> Interestingly, visual and audial experiences are what we get from
>> these games - at best.
> Because we can influence these experiences, we also get
> intellectual experiences from them.
Perhaps I should have stuck with visual and audial *perceptions*.
The intellectual experiences derive from or are triggered by the
perceptions. But no argument that the intellectual/processing
experience is present.
JB
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