[MUD-Dev] Codename Blue & Facets - Nick Yee's new studies

John Buehler johnbue at msn.com
Thu May 23 01:50:25 CEST 2002


Richard A. Bartle writes:

>> Further, that that accrual is for the purpose of competition,
>> socialization, etc.

> Some explorers tend toward being socialisers; some tend towards
> being achievers; some simply enjoy it for its own sake (the pure
> explorers).

> If someone is exploring because they want to compete, that would
> make them an achiever - exploring is merely a means to an
> end. Similarly, if someone is exploring primarily so as to
> socialise, they'd be a socialiser.

I think we're in agreement here.  Extracting the pure explorer is
the interesting bit now.

>> Note also that you turned it into an achievement - the mountain
>> appearing beneath the individual.

> Surely that means it's NOT an achievement, though? I certainly
> intended it that way!

The actual event isn't an achievement, no.  I was refering to the
way in which you presented the example.  And in going back to what
you wrote I can't for the life of me figure out why I interpreted
your words as presenting an achievement.

>> The actual process of going through the climb adds to the
>> visceral experience of exploration, versus the observer's visual-
>> and audial-only experience.

> Explorers climb a mountain because it's there.

> Achievers climb a mountain because they can.

> Socialisers climb a mountain because everyone else is climbing it.

> Killers climb a mountain because that'll spoil the experience for
> everyone else.

Funny, I'd describe the four groups as:

  Explorers climb a mountain because of the promise of new
  experiences while doing it.

  Achievers climb a mountain because everyone else is doing it.

  Socializers climb a mountain because their friends are doing it,
  or because they can talk about the experience later.

  Killers climb a mountain because it gives them an advantage in
  whacking stuff.

Then again, they're your groups :) I guess I'm offering feedback on
how I view the groups that you've defined.

>> Interestingly, visual and audial experiences are what we get from
>> these games - at best.

> Because we can influence these experiences, we also get
> intellectual experiences from them.

Perhaps I should have stuck with visual and audial *perceptions*.
The intellectual experiences derive from or are triggered by the
perceptions.  But no argument that the intellectual/processing
experience is present.

JB

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