[MUD-Dev] [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction
Koster
Koster
Wed May 29 07:01:01 CEST 2002
From: John Buehler
> With real speech, multiple people can be talking at once, and
> their voices can overlap and be perfectly intelligible. I'm
> ignoring technical issues relating to delivery of the speech. A
> modern PC can trivially handle the output of multiple overlapping
> sound streams. It wasn't clear from your statement where you
> believe multiple voices breaks down.
Actually, full duplex speech whilst mixing multiple voice streams
and also handling all the other game audio necessary isn't trivial,
unfortunately. Many of the solutions out there up to now do indeed
require one to take turns, or cap at say four voices at once. And it
can be expensive in CPU. Lastly, the quality with a lot of voices
can leave something to be desired--just as the quality of a five-way
telephone conference call can.
Don't get me wrong--voice is the future. I am not sure that it is
quite ready for primetime yet though. It's taken over five years for
a solution for voice disguising to be developed and deployed, for
example.
-Raph
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