[MUD-Dev] What keeps people interested in social muds?
lynx at lynx.purrsia.com
lynx at lynx.purrsia.com
Wed May 29 13:45:46 CEST 2002
On Tue, 28 May 2002, Martin C. Martin wrote:
> I'm heading up a project that's a new way to socialize online.
> It's essentially a 3D virtual nightclub with streaming audio,
> dancing, chat, etc. (If you're curious: http://www.esconline.org)
> Anyway, encouraging people to socialize and keeping them
> interested in a virtual world is the goal of the social mud. What
> keeps people coming back to social muds? Why would someone choose
> a social mud over a simple chat room, like IRC?
There are several useful things the MU* offers over IRC:
- You can describe characters in a persistent way -- the work you
have done is not lost after it's scrolled off the screen.
- You can design areas which offer context for your social
activities. You can't have ballroom dancing without a ballroom,
after all.
If you want to keep people coming back, rather than trying it out
for a while and then moving on to something else, you'll probably
need to figure out how you can create 'investment', so people feel
like they'd be abandoning something if they left.
-- Conrad
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