[MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players

Richard A. Bartle richard at mud.co.uk
Sat Oct 19 12:48:20 CEST 2002


On 18th October, Miroslav Silovic wrote:

> I find this less than logical. Socialisers are not necessarily
> more immersed into the virtual world (and the hardcore socialisers
> are not immersed at all, at least in my experience).

Yes, but the extra dimension I add to the HCDS graph accounts for
that.

> immersiveness is the property of the game itself - whether the
> game world is imposed on the player in the emotinal sense, or just
> a backdrop for the game-like aspects

Immersiveness is experienced by players. The virtual world can
promote or demote it, but it can't impose it.

		Richard



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