[MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Sat Oct 26 14:29:32 CEST 2002
"Ted L. Chen" <tedlchen at yahoo.com> writes:
> Ola Fosheim Grxstad wrote:
>> Why not design a flexible world that allows designers to
>> rearrange the entire world, gameplay rules included? Then you can
>> massively improve the world and relaunch every six months...
> A lot of people in the world don't like change. Whether those
I suppose they don't buy "NEW" shoot'em ups either! They all keep on
playing DOOM!
> judging by MOG forums where people gripe about the latest nerf or
> new feature, I'd say we still got a good sizable representation of
1. MOG forums aren't exactly representative when it comes to
whining, it's an outlet for hardcore whiners who find whining
satisfying and they aggregate. (And non-whiners find it
entertaining to read the hysterical rants, which over time
influence them etc) Hypothesis: people would whine less if they
were not exposed to other people's whining. I.e. they go from
"this was a bit annoying" to "I hate this".
2. They whine because they get less than those they think they
should get more than.
3. I am not talking about nerfs, I am talking about relaunches.
> So, having the system arbitrarily reset and rearrange itself
> without any overall change in content just compounds the problem.
Where did I say arbitrarily!? Isn't totally changing the world and
massively improving the world new content? What is content to you?
Stones and trees?
--
Ola - http://folk.uio.no/olag/
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list