[MUD-Dev] What's in the lack of a name?

shren shren at io.com
Mon Oct 28 14:02:57 CET 2002


On Sat, 26 Oct 2002, Harrok wrote:

> It's a great argument, but I would suggest that some players would
> be likely to pick names that break whatever level of immersion the
> designers were attempting to achieve. In EverQuest, for example,
> the inns running out from Freeport were not named by the
> designers, and as a result seem to be universally known as "inn1",
> "inn2", and "inn3".

I'm curious...  is there anything that distinguishes the Inns other
than location?  Do they look different?  Have different services?


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