[MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)
Hans-Henrik Staerfeldt
hhs at cbs.dtu.dk
Tue Oct 29 15:06:15 CET 2002
On Saturday 26 October 2002 15:09, Ola Fosheim Grøstad wrote:
> <nyee at nickyee.com> writes:
>> And you can find the study you describe at:
>> http://www.nickyee.com/facets/home.html
> Did you use principal component analysis?
As i see it, principal components analysis is a factor analysis
method. see http://www.statsoftinc.com/textbook/stfacan.html, and
Factor analysis, and determening the factors and the number of
factors is a part of principal components analysis. This study is
pretty much exactly what i described.
The only imediate danger is the strong bias toward EQ gamers. It
would be nice to have a weighted study that involved more basic game
types, or to see if some of the factors were more strongly
represented in one game than in another.
--
Hans Henrik Stærfeldt | bombman at diku.dk | work: hhs at cbs.dtu.dk |
Address: |___ +45 40383492 __|__ +45 45252471 __|
DTU, Kemitorvet, | Scientific programmer at Center for Biological |
bygn 208, CBS. | Sequence Analysis, Technical University of Denmark|
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