[MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)

Hans-Henrik Staerfeldt hhs at cbs.dtu.dk
Tue Oct 29 15:06:15 CET 2002


On Saturday 26 October 2002 15:09, Ola Fosheim Grøstad wrote:
> <nyee at nickyee.com> writes:

>> And you can find the study you describe at:

>>   http://www.nickyee.com/facets/home.html

> Did you use principal component analysis?

As i see it, principal components analysis is a factor analysis
method.  see http://www.statsoftinc.com/textbook/stfacan.html, and
Factor analysis, and determening the factors and the number of
factors is a part of principal components analysis. This study is
pretty much exactly what i described.

The only imediate danger is the strong bias toward EQ gamers. It
would be nice to have a weighted study that involved more basic game
types, or to see if some of the factors were more strongly
represented in one game than in another.

--
Hans Henrik Stærfeldt   |    bombman at diku.dk    | work:  hhs at cbs.dtu.dk      |
Address:                |___  +45 40383492    __|__       +45 45252471     __|
DTU, Kemitorvet,        | Scientific programmer at Center for Biological     |
bygn 208, CBS.          |  Sequence Analysis, Technical University of Denmark|


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