[MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)

Koster Koster
Tue Oct 29 15:53:36 CET 2002


From: mud-dev-admin at kanga.nu 
> On Saturday 26 October 2002 15:09, Ola Fosheim Grøstad wrote:
>> <nyee at nickyee.com> writes:
 
>>> And you can find the study you describe at:
 
>>>   http://www.nickyee.com/facets/home.html
 
> The only imediate danger is the strong bias toward EQ gamers. It
> would be nice to have a weighted study that involved more basic
> game types, or to see if some of the factors were more strongly
> represented in one game than in another.

I believe some examination of that was found in his follow-up,
"Codename Blue," though it still has a heavy weighting towards EQ
players in terms of respondents.

  http://www.nickyee.com/codeblue/home.html

-Raph

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