[MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
shren at io.com
Tue Oct 29 16:12:15 CET 2002
On Sat, 26 Oct 2002, Britt Green wrote:
> I've come up with a list of about 60+ skills that I'd like my MUD
> to have. If the player "rolls" a natural 100 on their skill roll,
> they get a stunning success. Rolling a zero is a catastrophic
> failure. The problem I'm running into is trying to equate these
> with certain skills. For example, what's a catastrophic failure
> for candlemaking? Stunning success?
Are you sure you want a system where everyone, regardless of skill,
has an equal chance of a stunning success or a catostrophic failure?
> I'm hoping that the creative readers of this list can give me some
> excellent suggestions. The list of skills can be found here (its an
> Excel file btw): http://www.experimentzero.org/Skills.xls
I don't download strange xls files. I don't see any real reason
that you can't post the list to the list, however.
<EdNote: Flat text only please>
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