[MUD-Dev] What's in the lack of a name?
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Thu Oct 31 16:16:40 CET 2002
From: shren [mailto:shren at io.com]
>> It's a great argument, but I would suggest that some players
>> would be likely to pick names that break whatever level of
>> immersion the designers were attempting to achieve. In EverQuest,
>> for example, the inns running out from Freeport were not named by
>> the designers, and as a result seem to be universally known as
>> "inn1", "inn2", and "inn3".
> I'm curious... is there anything that distinguishes the Inns
> other than location? Do they look different? Have different
> services?
They look identical, but have slightly different vendors in
them. Having said that no one would use the inns frequently enough
to really remember which vendors were in which in.
Player naming in EQ has always been pretty functional, but not
normally to quite this extreme.
Dan
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