[MUD-Dev] TECH: Trusting Network Clients
Paul Schwanz
pschwanz at comcast.net
Tue Sep 3 17:35:00 CEST 2002
Sean Kelly wrote:
> I'll define "achievements" since that's the crucial term. By
> achievements I mean anything that permanently affects the game
> state. The bulk of the current crop of MMORPGs follows the
> popular MUD model where canned quests are constructed for players
> to play through, and each element of those quests resets after a
> predetermined interval so other players can experience the quest
> as well. There are no achievements because the world state resets
> -- nothing a player does has any lasting impact on the
> environment.
I certainly understand your sentiment, but I would like to point out
that there is a lasting effect on your character, if not the
environment. All game-recognized achievements are embodied in the
character's development. In this sense, I think this makes the sort
of achievement you're talking about possible, but I'd certainly like
to see it expanded to include the environment as well.
--Phinehas
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