[MUD-Dev] Cans of Achievements and Quests

Paul Schwanz pschwanz at comcast.net
Tue Sep 3 17:58:47 CEST 2002


Rayzam wrote:

> It's not a fair comparison in one specific sense:
> length. Single-player RPG: 60 or so hours. LAN RPG: probably a bit
> longer. The faults that are associated with Mud quests are due to
> the fact that the quests are shorter, can be redone, and there's
> no forced linearity. However, if the LAN RPG was shorter, say it
> took 20 hours, would you and your friends play it over and over? 
> Would you play it for 2 weeks to finish it. Then start it over,
> and play it again? Well, not as many times as quests are redone in
> a mud.

Two separate issues.

  Replayability: A good RPG can be played again and again.

  Continuity: A good RPG maintains certain internally consistent
  concepts to promote immersion.

--Phinehas


_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list