[MUD-Dev] Cans of Achievements and Quests
Paul Schwanz
pschwanz at comcast.net
Tue Sep 3 17:58:47 CEST 2002
Rayzam wrote:
> It's not a fair comparison in one specific sense:
> length. Single-player RPG: 60 or so hours. LAN RPG: probably a bit
> longer. The faults that are associated with Mud quests are due to
> the fact that the quests are shorter, can be redone, and there's
> no forced linearity. However, if the LAN RPG was shorter, say it
> took 20 hours, would you and your friends play it over and over?
> Would you play it for 2 weeks to finish it. Then start it over,
> and play it again? Well, not as many times as quests are redone in
> a mud.
Two separate issues.
Replayability: A good RPG can be played again and again.
Continuity: A good RPG maintains certain internally consistent
concepts to promote immersion.
--Phinehas
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