[MUD-Dev] TECH: Trusting Network Clients

apollyon apo11yon at hotmail.com
Wed Sep 4 05:51:10 CEST 2002


From: Raph Koster
> From: Crosbie Fitch

>> Is there a way of creating a game (in the holistic sense) such
>> that an extreme majority (90%) of players are fully inclined
>> towards fair play, despite opportunities to cheat?

> Only by policing. Based on various studies, the most successful
> policing appears to be capricious, unfair, harshly punitive, and
> near-random. I'm looking for the link with the mathematical
> simulations on this but can't find it offhand. But here's a
> different yet related link:

>   http://www.nature.com/nsu/020107/020107-6.html

Were you ever able to find the link you were looking for?  I'd be
very interested in reading more about this issue.

apollyon

"You must be the change you wish to see in the world."
- Mahatma Gandhi


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