[MUD-Dev] Understanding Simulation (was: Point of View)
Matthew Dobervich
matthew.dobervich2 at verizon.net
Wed Sep 25 23:20:01 CEST 2002
Derek Licciardi wrote:
> Now if you think about NPCs on the other hand, the chapter has
> significantly more use. I read it and thought of all the data
> structures that I could track from the player-driven economy. I
> thought about how the model helps us understand the dynamics of
> profit motivated AI. I thought it was directly applicable to
> things like an NPCs stock level of any given item and the prices
> they would charge, or an items availability in a region of your
> world and the resulting prices. All of these things can be
> sampled from the player economy and fed to your AI system in an
> effort to make NPC shopkeepers much more realistic. I took more
> than just a good read for player-driven economies. I also took it
> as a more significant read for AI developers looking to create and
> model profit driven NPCs in their worlds.
Why do you want NPCs involved in a player driven economy at all?
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