[MUD-Dev] visualization toosl for text mud builders... (aka automapper)

fred at clift.org fred at clift.org
Fri Sep 27 14:32:01 CEST 2002


I spent a while looking through the archives and perhaps I just
missed something. I am certain people have both talked about this,
and done this before so can someone give me a pointer or two?

  I want to feed a program some diku(derived) zone files - well .wld
  files anyway - and have it try and produce a sane ascii or
  graphical map from it.

I'm sure I'm not the first to think aobut this, and I realize that
since the world is really just a big directed graph that there are
pathological things that might make visual representation hard
etc... I just figure that I should start with what has already been
done...

Fred

--
Fred Clift - fred at clift.org -- Remember: If brute
force doesn't work, you're just not using enough.


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