[MUD-Dev] Reputation systems: a possible path for investigation

Matt Mihaly the_logos at ironrealms.com
Wed Aug 13 18:06:02 CEST 2003


On Tue, 12 Aug 2003, Andrew L. Tepper wrote:

> Something related to reputation systems are ranking systems. In a
> reputation system, you say "I trust JC, and JC trusts Ed,
> therefore I can trust Ed. A good property of a ranking system is
> that if JC tends to beat Ed, and I tend to beat JC, then I should
> tend to beat Ed.

Assuming that you're all using the exact same set of
attributes/capabilities. In most MMOs it'd be perfectly acceptable
for JC to beat Ed, Ed to beat you, and you to beat JC due to
strengths and weaknesses that one set of attributes/capabilities may
have against another set of attributes/capabilities.

--matt
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