[MUD-Dev] The lack of Creativity and Beauty a game user
Paul Schwanz
pschwanz at comcast.net
Thu Aug 14 15:03:47 CEST 2003
james_nesfield at nesfieldcapital.com wrote:
> My question is this how can one replicate the dynamics of output
> in the financial services arena? The complexity of information
> and its application requires some type of 4th dimension to
> illuminate data some type of feeling.
I've never done much trading, but I've navigated traffic to and from
work *a lot* and have wondered on occasion whether or not finacial
trading might not be similar to driving in traffic. (I've wondered
many other strange things as well. ;) Hey, it helps relieve the
boredom. Besides, what else am I going to do? )
Imagine that different markets are lanes and that you want to be in
the lane that is moving forward the fastest. While driving over
the same stretch of I-66 for many years, I've learned that exits
and other such "events" can have a rather predictable effect on
lanes of traffic. When approaching an exit, the left-most lane
typically slows down first, so you'll make better progress if you
move right. But the right-most lane slows down significantly where
new traffic is merging onto the highway, so you want to move back
toward the left at a particular point. I think traffic is
predictable in this way because of natural human tendencies, which
is what makes me wonder whether markets would have similar
predictabilities.
So, imagine an MMOG where different markets are portrayed as lanes
on a highway, various conditions and data are indicated by how fast
traffic in each lane is moving, various important "events" appear
down the road in the distance, and navigating through traffic has
the effect of moving your portfolio into (hopefully) the most
appropriate market.
Or not. In any case, don't drink and drive.
--Phin
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