[MUD-Dev] DGN - Method of controling NPC's.
Tony Hoyt
gmtonyhoyt at yahoo.com
Tue Dec 2 08:15:09 CET 2003
I'm an amature MMOG designer, perhaps more of an enthusiast as I
have no practical knowlage of how to operate such an online game.
But I have been reading up and learning some about how they operate.
And thus one person brought up a concept that baffled then intrigued
me. And it revolves around controling Mobs.
The ideas was this, Mobs/NPC's in general where seperate
applications that where launched via Cron jobs and then acted like a
local client to the server. The jobs where cron-ed due to allow for
a random selected time to occure before the NPC to spawn. Thus
every NPC in the game was really just a seperate mini-local-client
that controled a unique character type.
Does this method sound familure to anyone? Is there a clear case of
something like this being done before? I'm looking for examples and
code as to how this can be done. It sounds simple enough but I
would like to see it in practice or perhaps just a small demo/proof
of concept app so I may understand more of just HOW it works.
Tony Hoyt
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