December 2003 Archives by author
Starting: Mon Dec 1 21:29:15 CET 2003
Ending: Tue Dec 30 20:55:02 CET 2003
Messages: 152
- [MUD-Dev] Dopamine and addiction
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Expected value and standard deviation.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Dopamine and addiction
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag at ifi.uio.no>
- Simulated societies (Re: [MUD-Dev] Thought Experiment: Permanent Monster Death)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] FW: Socialization in Online Games
Christopher Allen
- [MUD-Dev] Spike TV"s Video Game Awards
Daniel Anderson
- [MUD-Dev] Removing access to entertainment
Corpheous Andrakin
- [MUD-Dev] Removing access to entertainment
Corpheous Andrakin
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Corpheous Andrakin
- [MUD-Dev] DGN - Method of controling NPC's.
Vincent Archer
- [MUD-Dev] First Everquest Server Closure?
Vincent Archer
- [MUD-Dev] Thought Experiment: Permanent Monster Death
John Arras
- [MUD-Dev] Trusting the client, encrypting data
Richard A. Bartle
- [MUD-Dev] Trusting the client, encrypting data
Richard A. Bartle
- [MUD-Dev] Java on Linux
Artur Biesiadowski
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Thought Experiment: Permanent Monster Death
John Buehler
- [MUD-Dev] Removing access to entertainment
John Buehler
- [MUD-Dev] Game Designer and Senior Engineer Positions
Adam Carpenter
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] RE: The Price of Being Male
Sheela Caur'Lir
- [MUD-Dev] DGN - Method of controling NPC's.
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Re: Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Current State of MMOG's?
Sheela Caur'Lir
- [MUD-Dev] Removing access to entertainment
Sheela Caur'Lir
- [MUD-Dev] Utopian World (Removing access to entertainment)
Sheela Caur'Lir
- [MUD-Dev] The Skaff Effect
Sheela Caur'Lir
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Sheela Caur'Lir
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Sheela Caur'Lir
- [MUD-Dev] Expected value and standard deviation.
Sheela Caur'Lir
- [MUD-Dev] Trusting the client, encrypting data
Alex Chacha
- [MUD-Dev] Current State of MMOG's?
Chris
- [MUD-Dev] Current State of MMOG's?
Chris
- [MUD-Dev] Payment Transaction Processing
Gary Cooper
- [MUD-Dev] RE: The Price of Being Male
Jeff Crane
- [MUD-Dev] Removing access to entertainment
Jeff Crane
- [MUD-Dev] Current State of MMOG's?
Jeff Crane
- [MUD-Dev] Trusting the client, encrypting data
Felix A. Croes
- [MUD-Dev] The Skaff Effect
Ryan S. Dancey
- [MUD-Dev] Online gamer in China wins virtual theft suit
David Durant
- [MUD-Dev] Removing access to entertainment
Kwon J. Ekstrom
- R: [MUD-Dev] DGN - Method of controling NPC's.
Ghilardi Filippo
- [MUD-Dev] Trusting the client, encrypting data
Crosbie Fitch
- [MUD-Dev] Trusting the client, encrypting data
Crosbie Fitch
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Freeman
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Edward Glowacki
- [MUD-Dev] Current State of MMOG's?
Brian 'Psychochild' Green
- [MUD-Dev] Removing access to entertainment
Marian Griffith
- [MUD-Dev] Removing access to entertainment
Darren Hall
- [MUD-Dev] Trusting the client, encrypting data
Alain Hamel
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Nicolai Hansen
- [MUD-Dev] Trusting the client, encrypting data
Peter Harkins
- [MUD-Dev] Expected value and standard deviation.
Roger Hicks
- [MUD-Dev] DGN - Method of controling NPC's.
Tony Hoyt
- [MUD-Dev] Current State of MMOG's?
Scott Jennings
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Scott Jennings
- [MUD-Dev] Removing access to entertainment
Jeremy Neal Kelly
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Sean Kelly
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Ben Kirman
- [MUD-Dev] Rubies of Eventide shutting down
Koster
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Ammon Lauritzen
- [MUD-Dev] Payment Transaction Processing
J C Lawrence
- [MUD-Dev] DGN - Method of controling NPC's.
J C Lawrence
- [MUD-Dev] Trusting the client, encrypting data
J C Lawrence
- [MUD-Dev] Thought Experiment: Permanent Monster Death
J C Lawrence
- [MUD-Dev] ghost mode (was Re: SW:G)
J C Lawrence
- [MUD-Dev] Thought Experiment: Permanent Monster Death
J C Lawrence
- [MUD-Dev] Removing access to entertainment
Brian Lindahl
- [MUD-Dev] TECH Looking for light graphical clients
Ian McDonald
- [MUD-Dev] Removing access to entertainment
Michael
- [MUD-Dev] Payment Transaction Processing
Sean Middleditch
- [MUD-Dev] DGN - Method of controling NPC's.
Sean Middleditch
- [MUD-Dev] Trusting the client, encrypting data
Sean Middleditch
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Sean Middleditch
- [MUD-Dev] Trusting the client, encrypting data
Sean Middleditch
- [MUD-Dev] Trusting the client, encrypting data
Sean Middleditch
- [MUD-Dev] Removing access to entertainment
Matt Mihaly
- [MUD-Dev] Payment Transaction Processing
Matt Mihaly
- [MUD-Dev] The Mind's Eye
Matt Mihaly
- [MUD-Dev] [ANNC] new list for technical discussion
Bruce Mitchener
- [MUD-Dev] Trusting the client, encrypting data
Jessica Mulligan
- [MUD-Dev] Current State of MMOG's?
Jason Murdick
- [MUD-Dev] Current State of MMOG's?
Jason Murdick
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Jason Murdick
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Brent P. Newhall
- [MUD-Dev] Whimsy
Patricia Pizer
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Threshold RPG
- [MUD-Dev] Spike TV"s Video Game Awards
Rayzam
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 7
Rayzam
- [MUD-Dev] Dopamine and addiction
Rayzam
- [MUD-Dev] Dopamine and addiction
Rayzam
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Rayzam
- [MUD-Dev] Removing access to entertainment
Damion Schubert
- [MUD-Dev] Removing access to entertainment
Paul Schwanz
- [MUD-Dev] Removing access to entertainment
Paul Schwanz
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Paul Schwanz
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Paul Schwanz
- [MUD-Dev] Trusting the client, encrypting data
Mike Shaver
- [MUD-Dev] Trusting the client, encrypting data
Mike Shaver
- [MUD-Dev] Re: Removing access to entertainment
Chanur Silvarian
- [MUD-Dev] Removing access to entertainment
Chanur Silvarian
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 7
Chanur Silvarian
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 8
Chanur Silvarian
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Chanur Silvarian
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Chanur Silvarian
- [MUD-Dev] Payment Transaction Processing
Jason Smith
- [MUD-Dev] Trusting the client, encrypting data
Eli Stevens
- [MUD-Dev] Alternate Level Mechanics (was: ghost mode)
Eli Stevens
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Tom
- [MUD-Dev] Expected value and standard deviation.
Tom
- [MUD-Dev] Spike TV"s Video Game Awards
Michael Tresca
- [MUD-Dev] The Skaff Effect
Michael Tresca
- [MUD-Dev] Spike TV"s Video Game Awards
Michael Tresca
- [MUD-Dev] [BIZ] The Web's New Currency
Michael Tresca
- [MUD-Dev] Spike TV"s Video Game Awards
Otis Viles
- [MUD-Dev] Removing access to entertainment
Amanda Walker
- [MUD-Dev] Trusting the client, encrypting data
Amanda Walker
- [MUD-Dev] Removing access to entertainment
Amanda Walker
- [MUD-Dev] Trusting the client, encrypting data
Amanda Walker
- [MUD-Dev] Trusting the client, encrypting data
Amanda Walker
- [MUD-Dev] Thought Experiment: Permanent Monster Death
games at anthemion.org
- [MUD-Dev] First Everquest Server Closure?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] First Everquest Server Closure?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Removing access to entertainment
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Trusting the client, encrypting data
ceo
- [MUD-Dev] Trusting the client, encrypting data
ceo
- [MUD-Dev] [BUS] Browser-based games
ceo
- [MUD-Dev] Expected value and standard deviation.
gbtmud
- [MUD-Dev] Thought Experiment: Permanent Monster Death
ghovs
- [MUD-Dev] MDC 2004 - Call for Speakers
mdc-proposals at kanga.nu
- [MUD-Dev] MDC 2004 - Call for Papers
mdc-proposals at kanga.nu
- [MUD-Dev] Payment Transaction Processing
stanza
- [MUD-Dev] Spike TV"s Video Game Awards
Zach Collins {Siege}
Last message date:
Tue Dec 30 20:55:02 CET 2003
Archived on: Fri Dec 28 23:25:44 CET 2012
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