[MUD-Dev] Trusting the client, encrypting data
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Thu Dec 18 11:52:28 CET 2003
Sean Middleditch <elanthis at awesomeplay.com> writes:
> It isn't necessary to break any keys. The key and decryption
> method are sitting right on the user's hard-disk, in the game
> binary. And all the data is stored unencrypted somewhere (be it
> on disk or in memory) since it has to actually be used.
No, the user does not have access to the key when he receives the
encrypted data. That's the point.
--
Ola - http://folk.uio.no/olag/
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