[MUD-Dev] MMO Launch issues ruining potential segments of the market.

Tess Snider malkin at terpalum.umd.edu
Thu Jun 19 16:47:56 CEST 2003

On Thu, 19 Jun 2003, Matt Mihaly wrote:

> Well, that and it's a poor idea unless you're certain you can
> prevent duping bugs or the numerous other problems that come with a
> closed economy. I'm not sure how you can be certain you can prevent
> those problems. I know I wouldn't attempt it, and it's got nothing
> to do with UO's failure.

Agreed, entirely.

You may have the most advanced simulation of the real world ever, and
economic turmoil may be a part of your game experience, but even real
economies aren't closed.  We need the Alan Greenspans of the world to
tweak the valves and tune the numbers on occasion.  Otherwise, you end up
with a nice old Russian babooshka somewhere, gathering a garbage bag full
of rubles so that she can buy a loaf of bread.  She's going to quit your
game, and then you'll be the one losing money.  Embrace your inner
Greenspan.  Or, if you're feeling especially patriarchal, you can pretend
to be the World Bank.  Either way, somebody's got to mind the mint.


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