[MUD-Dev] MMO Launch issues ruining potential segments of themarket.

Chris Holko cholko at mindspring.com
Fri Jun 20 13:09:28 CEST 2003

From: "Jeff Fuller" <jfuller at originmail.com>

> AC1 wasn't the wild success EQ or DAoC was. I think that played
> alot into AC2's poor showing. AC1 had great game concepts but a
> poor user interface.  Movement was jerky and Monster AI always
> seemed bland.  I think AC1's "success" was the main factor in
> AC2's failure. That and the possibility that the market for
> fantasy based MMO's is just too saturated.  EQ, EQ2, UO, DAoC,
> ShadowBane, Horizons soon.

Funny thing is, I don't know of anyone making the same complaints
about AC1 that you are.  EQ's interface was many times worse until
they went to an XML managed interface.

I can categorize DAOC and EQ monster AI, follow player until hell
freezes over, or in the case of EQ until the player leaves.

However AC1 did assist in AC2's poor showing.  The developers of AC2
essentially kicked their AC1 players in the teeth and told them to
"get over it".  Combined with a horrid beta filled with dire
warnings about exploits that were not fixed that got proven in the
first two weeks of release, constant buggy patches, and lack of two
way contact with the player base doomed AC2.  Its pretty much a mess
in Korea as well for AC2.
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