[MUD-Dev] Scripting languages

Lars Duening lars at bearnip.com
Mon Jun 30 11:39:06 CEST 2003


On Sunday, June 29, 2003, at 04:11 AM, Mark 'Kamikaze' Hughes wrote:

> There are security and malware questions in using *any*
> general-purpose programming language for scripting; if you can't
> violate security or create an infinite loop within the language
> proper, you can overrun buffers, or find some other abuse.  There
> have been known security holes in Lua, as well.

> And on the gripping hand, it doesn't matter, because the only people
> you'll normally allow to write full scripting code *are* trusted
> admins.  The MUDs where this is not the case are fairly unusual, and
> already have their own scripting languages.

Which of course is another reason as to why a Mud authors might want to 
implement their own scripting languages (and I wouldn't call the LP/MOO 
muds 'unusual').
--
Lars Duening; lars at bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey


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